👁 1648 | Tristan Schulze lately updated this on Mai 7, 2023
2
rotational, voice controlled painting with mouse input
let mic;
let lpf;
let fft;
let my_pmouseY = 0;
let thresholdy = 40;
let brighty = 0;
let mouseXPrev = 0;
let mouseYPrev = 0;
let motionAngle = 0;
let ler = 0.1;
function setup() {
createCanvas(768, 512);
mic = new p5.AudioIn();
mic.start();
lpf = new p5.LowPass();
lpf.set(2400); // set the cutoff frequency of the filter
fft = new p5.FFT();
fft.setInput(mic); //the cutoff frequency of the filter
//lpf.setInput(mic);
background(53, 94, 111);
}
function draw() {
//rotateY(.75);
for (let i = 0; i< 20; i++){
let rx = random(width*3);
let ry = random(height*3);
noStroke();
fill(255, random( 52,11));
rect(rx,ry,2,2 );
}
let spectrum = fft.analyze(); // analyse the spectum
noStroke();
fill(255, 0, 155);
for (let i = 0; i< spectrum.length; i++){
let mycolor = spectrum[i];
let th = abs( my_pmouseY - mouseY );
let dir = my_pmouseY - mouseY;
if(dir<0){
th *=-1;
}
if(mycolor > thresholdy && mouseIsPressed){
mycolor += random( -20,20 );
fill( mycolor); // pick a drawing color
// 0 - 255
let from = color(37, 150, 190);
let to = color(255, 24, 11);
let mixed_col = lerpColor(
from,
to,
(mycolor - thresholdy ) / (255-thresholdy)
);
fill(mixed_col);
// x , y , w ,h
// rect( i*.13 + mouseX, mouseY,1,th ); // draw a rect
// rect( -i*.13 + mouseX, mouseY,1,th ); // draw a rect
//rect(width- (i*.13 + mouseX), mouseY,1,th ); // draw a rect
// rect(width- ( -i*.13 + mouseX), mouseY,1,th ); // draw a rect
// Draw the motion angle
push();
translate(mouseX,mouseY);
rotate(motionAngle);
rect(i, 0, 1,th*2 );
pop();
}
}
my_pmouseY = mouseY; //save the current pos a old one
// Calculate the motion angle
let dx = mouseX - mouseXPrev;
let dy = mouseY - mouseYPrev;
let targetAngle = 2*Math.PI - atan2(dy, dx);
motionAngle = lerp(motionAngle, targetAngle, .03);
// Save the current mouse position
mouseXPrev = mouseX;
mouseYPrev = mouseY;
}
function mouseReleased(){
brighty+=1;
///filter(BLUR,1);
}
advanced voice controlled painting with mouse input
let mic, fft;
let lpf;
let tick = 0;
let bw = 512;
let running = false;
let centerOffX = 0;
let centerOffY = 0;
let pcenterOffX = 0;
let pcenterOffY = 0;
let buffer = [512];
let pbuffer = [512];
let psum = 0.0;
function setup() {
createCanvas(768, 512,WEBGL);
mic = new p5.AudioIn();
mic.start();
lpf = new p5.LowPass();
// mic.connect(lpf);
lpf.set(12400); // set the cutoff frequency of the filter
fft = new p5.FFT();
fft.setInput(mic); //the cutoff frequency of the filter
background(44);
}
let main_rot = 0;
function mousePressed(){
centerOffX = mouseX-width;
centerOffY = mouseY-height;
tick=0;
// background(44);
main_rot = int(random(-2,2))*.4;
}
function draw() {
if(mouseIsPressed){
running = true;
centerOffX = mouseX-width;
centerOffY = mouseY-height;
}else{
running = false;
}
translate(width/2+centerOffX,height/2+centerOffY,12);
rotateY(.25);
// rotateX(1.25);
//rotate(millis()*.001);
// rotate(main_rot);
if(running){
// analyze frequency data
let spectrum = fft.analyze();
let sum = 0.1;
// loop through spectrum data
for (let i = 0; i < spectrum.length; i++) {
// calculate bar height based on amplitude of frequency
// let loga = 20 * Math.log10(spectrum[i]);
let loga = 10 * Math.log2(spectrum[i]);
noStroke();
sum += float(spectrum[i]);
let shrink = 1- tick / (height*.5);
loga *= psum*.01;
let filli = (sin (loga*.24)+1)*122;
filli += random(0,3);
if(loga <10){
filli = 0;
}
fill( 255,filli*.6 );
buffer[i] = filli;
// draw in both directions mirored
/*
rect( i*.25,tick,1, 1);
rect(-(i*.25) ,tick,1, 1);
rect( i*.25,-tick,1, 1);
rect(-(i*.25) ,-tick,1, 1);
*/
// draw in position mirrored
// rect( i*.25,0,1, 1);
// rect(-(i*.25) ,0,1, 1);
}
sum /= float(spectrum.length);
drawBuffer();
psum = sum;
pcenterOffX = centerOffX;
pcenterOffY = centerOffY;
tick++;
}
}
function drawBuffer(){
for (let i = 0; i < buffer.length; i++) {
buffer[i] += random(-10,10);
fill( 255, buffer[i]*.6 );
let absy = abs(pcenterOffY - centerOffY);
if(pcenterOffY<centerOffY){ absy*=-1;}
if(tick==0){ absy=1;}
rect( i*.31,0,1,absy );
rect(-((i)*.31) ,0,1,absy);
//stroke(i*.25,0, i*.25+pcenterOffX,0+pcenterOffY);
}
}
interpretations through manual Stable Diffusion img2img
basic setup of fft analysis
let mic, fft;
let lpf;
let tick = 0;
let bw = 1024;
function setup() {
createCanvas(1024, 512);
mic = new p5.AudioIn();
mic.start();
lpf = new p5.LowPass();
// mic.connect(lpf);
lpf.set(12400); // set the cutoff frequency of the filter
fft = new p5.FFT();
fft.setInput(mic); //the cutoff frequency of the filter
background(0);
}
function draw() {
translate(width/2,height/2);
// analyze frequency data
let spectrum = fft.analyze();
// let spectrum = fft.analyze(bw, "hann", bw);
//let spectrum = fft.logAverages(30, 20, 20000);
// set fill color for spectrum bars
fill(255, 0, 0);
// loop through spectrum data
for (let i = 0; i < spectrum.length; i++) {
// calculate bar height based on amplitude of frequency
// let loga = 20 * Math.log10(spectrum[i]);
let loga = spectrum[i] = 10 * Math.log2(spectrum[i]);
noStroke();
if(loga <10){
loga = 0;
}else{
}
let shrink = 1- tick / (height*.5);
let filli = (sin (loga*.24)+1)*122;
filli *= shrink;
filli += random(0,3);
fill( filli );
//fill(loga);
// draw spectrum bar
//rect(width/2+i,tick,1, 1);
rect( i*.5,tick,1, 1);
rect(-(i*.5) ,tick,1, 1);
rect( i*.5,-tick,1, 1);
rect(-(i*.5) ,-tick,1, 1);
}
if(tick>height/2){
tick=0;
background(0);
//filter(BLUR,1);
}else{
tick++;
}
}