Playing with Grease Pencil and sculpted shapes
This SD call runs with almost default prompt settings and postive prompt of: bio material white translucent, curvy voronoi pattern, curvy model, overgrown with moss and plants, dirty, fluffy clouds and fog wet surface – The image similarity is crucial here – means depending on your input, you need to play with the values for best result.
![](https://turboflip.de/wp-content/uploads/2023/05/greasy_5.jpg)
![](https://turboflip.de/wp-content/uploads/2023/05/greasy_2.jpg)
![](https://turboflip.de/wp-content/uploads/2023/05/greasy_3.jpg)
![](https://turboflip.de/wp-content/uploads/2023/05/base_scene.jpg)
testing consistency
Blowing out fancy renderings from basic geometryis nice – but how about consistency? These examples show different angles of the same scene run through the same prompt of: many houses in city with (( plants and moss overgrown )) , cyberpunk concrete, dynamic, realistic
![](https://turboflip.de/wp-content/uploads/2023/05/render_two_raw.jpg)
![](https://turboflip.de/wp-content/uploads/2023/05/render_two-scaled.jpg)
![](https://turboflip.de/wp-content/uploads/2023/05/render_two2-scaled.jpg)
![](https://turboflip.de/wp-content/uploads/2023/05/render_two3-scaled.jpg)
first test renderings
This first setup comes with a quiet simple scene of primitives in a basic Blender default scene. Working with a simple Blender plugin and a locally installed version of SD/Autmatic1111 is quiet a start.