node based fragment shader sandbox. This tool uses a simple node an connection based UI to create proper GLSL shader code, that is compiled on runtime. The prototype follows an experimtal approach to visual coding and follows the pioneer work of HYDRA ( https://hydra.ojack.xyz/docs/docs/learning/extending-hydra/glsl/ ) and CABLES.GL ( https://cables.gl/ )

ONLINE PROTOTYPE: https://turboflip.de/shadernoodle/