With AI based models or proper camera tracking systems, we are capable to track body motion over time. THe motion itself is recognized by us in momentary way – whereas the motion over time is a quiet abstract concept. With the TURBO.MOTION.MESHER this sequential motion can be brought to shape. The concept is pretty simple. All drawn bones of each frame are used as edges for a common polygonal shape. With a recording time of some seconds, we can generate interesting geometrical shapes, that describe the body motion exactly in its motion-time scope. The web based tool outputs UV wrapped basic shapes, that can be worked on in Blender furtheron.




Full code and online demo: https://codepen.io/Tristan-Schulze/pen/YPNLGgp
To play around, and for the right FBX format example – download the Motion Recording:
Demo Dance Recording: demo_dance_recording