currently happily under construction :)

playing with simple mic amplitude & p5.js


// ------------------------------
// -- HOW TO GET MIC + DETECT AMPLITUDE
// -----------------------------
let mic;
let smooth_vol = 0;

function setup() {
  createCanvas(window.innerWidth,window.innerHeight);

  // Create an Audio input
  mic = new p5.AudioIn();

  // start the Audio Input.
  mic.start();
  noStroke();
  
  colorMode(HSB,100,100,100,100);
}

function draw() {
   
  background( (sin(millis()*.0001)+1)*50,100,100,4   );
  
  let vol = mic.getLevel();
  
  smooth_vol = lerp(smooth_vol,vol,.08);
  
  let smooth_rad = smooth_vol*1000;
  
  for(let i=0;i<30;i++){
  
    let a = random(TWO_PI);

    let smooth_radius = smooth_vol* 5154 + random(20);

    let x = sin(a)*smooth_radius + width/2;

    let y = cos(a)*smooth_radius + height/2;

    fill( random(255),100,100,81);

    ellipse( x,y, smooth_radius*.51,smooth_radius*.51 );
  }
  
    
}



// ------------------------------
// -- HOW TO LOAD AN MP3 + DETECT AMPLITUDE
// -----------------------------
// create the variables we need
let song, analyzer;

function preload() {
  song = loadSound('tanke.mp3'); 
  // load the sound from your space 
  //  name / url needs to be changed!!!
}

function setup() {
  createCanvas(400,400);
  song.loop(); // loop the sound

  // create a new Amplitude analyzer
  analyzer = new p5.Amplitude();

  // Patch the input to an volume analyzer
  analyzer.setInput(song);
}

function draw() {
  background(255);

  // Get the average (root mean square) amplitude
  let rms = analyzer.getLevel();
  fill(127);
  stroke(0);

  // Draw an ellipse with size based on volume
  ellipse(width / 2, height / 2, 10 + rms * 200, 10 + rms * 200);
}

// ------------------------------
// -- HOW TO SIMPLY DRAW STUFF
// -----------------------------

// this one is executed on startup
function setup() {
  
  // initalize stage to full window width/height
  createCanvas( window.innerWidth ,  window.innerHeight  );
  
  // define color specturm > hue = 0-100 ::: sat 0 -100
  colorMode( HSB , 100, 100, 100);
  
  // draw default background color!
  background( 50, 90,90 );
  
  // set rect draw mode to center
  rectMode(CENTER);
  
  
}

// is the loop :)
function draw() {
  
  
  // move the "brush" over the stage
  let x = sin( millis()*.0012  ) * 200 + width*.5;
  let y = cos( millis()*.002 ) * 160 + height*.5;
  let radius = ( cos( millis()*.0042 ) + 1 )*40;
 
  
  // shift the color continuously in the HSB color spec
   let colorshift = ( cos( millis()*.00123 ) + 1 )*100;
  fill (  color(colorshift*.5,90,90)    ); 
  
  // define stroke color
   stroke(0);
  
  // move the shape along a virtual cursor
  // with a matrix transformation
  push();
  
    translate( x, y );
    rotate ( millis()*.001 ) ;
    rect( 0, 0, radius*12, radius);
  
  pop();
   
}

Nettes Video zum Thema Farbtheorie, das auch relevant im Coding ist: