liquid experiments with JS and GLSL The following experiments shows how you might deal with buffers and the possibility to simulate liquid behaviour. plain p5.js and some basic glsl shader code liquid paining with the Shadertoy environmentGLSL JAVASCRIPT Veröffentlicht am 3. November 20226. März 2023
websockets and some shader magic :) basic websockets in P5 https://preview.p5js.org/simon_oakey/present/ivR3AtPpv https://editor.p5js.org/simon_oakey/sketches/ivR3AtPpv basic fractal noise shaderGLSL JAVASCRIPT SHADER Veröffentlicht am 12. November 202112. November 2021
shader as postprocessing the webcam BASIC https://editor.p5js.org/simon_oakey/sketches/hiNzQxLdf PIPE WEBCAM TO SHADER https://editor.p5js.org/simon_oakey/sketches/XmOOIiRVzGLSL JAVASCRIPT Veröffentlicht am 5. November 20217. November 2021