The following experiments shows how you might deal with buffers and the possibility to simulate liquid behaviour. plain p5.js and …GLSL JAVASCRIPT
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basic websockets in P5 https://preview.p5js.org/simon_oakey/present/ivR3AtPpv https://editor.p5js.org/simon_oakey/sketches/ivR3AtPpv basic fractal noise shaderGLSL JAVASCRIPT SHADER
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BASIC https://editor.p5js.org/simon_oakey/sketches/hiNzQxLdf PIPE WEBCAM TO SHADER https://editor.p5js.org/simon_oakey/sketches/XmOOIiRVzGLSL JAVASCRIPT
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