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SWARM PLAYGROUND

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Web-based prototype for a boids flocking simulation. The simulation is based on the classic separation, alignment and cohesion rules, extended with optional V-formation, beacon attraction and predator behaviours. The prototype shows a black-and-white canvas with a side panel for presets, behaviour toggles, simulation sliders, visual settings and actions. Presets cover flock types such as fish schools, murmurations, bird V-formations, midge clouds, ant trails, moths around a lantern, bat swarms, slime mold, cell colonies, sheep and sheepdog, hawk attacks, bait balls, mycelium, biofilms and sunflower seed packing. The prototype can be used for design exploration, teaching of swarm behaviour, visual studies and as a starting point for further tools.

  • Version: v1.0
  • Six toggleable behaviours with individual weight sliders
  • Eighteen presets with description and parameter explanation
  • Adjustable boid count, speed, turn force, perception and separation distance
  • Wrap or bounce edges, mouse attract or repel mode
  • Optional fading traces and adjustable boid size
  • Randomize, scatter and pause actions with keyboard shortcuts
  • Live boid count and frame rate display
  • Tech: HTML, CSS, JavaScript, Canvas 2D
  • Requires: nothing special, runs in a modern browser

LIVE : https://code.turboflip.de/run/18ae1287bfbe9551/ CODE : https://code.turboflip.de/p/18ae1287bfbe9551